Barrows will now degrade after 650 hits per state.A typo with the Rune platebody examine has been corrected.
Underground areas of the Wilderness were not showing the Wilderness level, this has been fixed.
You can now select "Early 2005 inventory models", for now it sets the platebodies to their early 2005 variant. This will be expanded upon in the future.Level up songs will no longer loop indefinitely.
Fixed a bug where Mills were not producing flour correctly.Bankers around Scape05 now have "proper" interactions. There could be some bankers that do not interact, when you find one please report!
Gem cutting now correctly tells you if you do not have the required level to cut it.Some slight pathfinding improvements for NPC Combat were made, as always REPORT when you spot oddities.
Missing object interactions have been fixed/re-added like levers.
Thieving stalls now have their correct respawn rate.Master farmers & Seed stalls have been added.
Some item interactions should be a lot more responsive now.Picking up items has its delay reduced.
Burying bones has their delay reduced.Some following logic has been adjusted, keep the bug-reports coming!
Some missing npc spawns across the world have been added.Miscellania & Etceteria are now accessible.
Some collision logic has been adjusted.Gargoyles will now respawn correctly.
Lesser demons now have their proper HP level.Short jingles for leveling up and death have been added.
The majority of Tirannwn is now accessible.The skulling logic has been reworked.
Slayer masters will now properly mention your assigned slayer task.Hellhounds and Baby blue dragons have had their stats adjusted.
The Kalphite Queen now counts towards the Kalphite Slayer task.You will now get a message when you have defeated a player.
Dagannoths, Elves, Ice warriors, Ice Giants and Elementals are now available as s Slayer task.The Dragon scimitar was not disabling overhead prayers consistently. This has been fixed.
Some smithing items have had their amounts adjusted to their original 2005 value.Gargoyles will now respawn correctly.
The original 2005 death mechanic has been added. Items "globalize" after 1 minute when there is no killer. Tradable items are dropped on death. Items will stay on the floor for 5 minutes before despawning.
These previously undisturbed creatures have been hoarding treasure for a long time, and as such you may find great rewards from killing them...To start the Slayer skill, you should find one of the Slayer Masters who are located in various places around Scape05.
The skill information interfaces logic has been updated and some missing information for some skills have been added.Interacting with objects and entities has been improved (Still not finished, remember to report!)
Lantern creation has been added.The strange plant random event wasn't inflicting damage properly, this has been fixed.
Teleother spells have been added.Teleportation levers are now unusable when tele-blocked.
Picking up items now behaves the same as it did in the original game.Super antipoison was not curing you from poison, only making you immune. This has been fixed.
Fixed an issue where Shadow spells are not using the correct runes.The log balance in seers village is now using the new agility system.
Ring of recoil wasn't doing damage consistently, this has now been fixed.The trade screen behavior is now in line with how it was in 2005.
An issue with disconnecting when firing your last arrow has been fixed.The magic shortbow special would not execute correctly when clicked away from target, this has been fixed.
The dragon scimitar special attack had an incorrect sound this has been corrected.The Lumbridge swamp caves have been added.
Brundt the Chieftan now allows players to use the fire in the longhall in Rellekka.You can no longer cast Tele-Block on NPCs.
Added additional back-end safety mechanisms for trading.It was possible to spam item packets (I.e. buying items from shops) this has been fixed.
The pathfinding issues with going out of bounds have been fixed, it should no longer path you to wrong spots.A visual bug with grounditems appearing double has been fixed.
A dialogue related bug with jewellery has been fixed.Some random events now follow you when you move too far away from them.
Fixed an issue with multi spells not being reliable in some instances.The back-end logic for doors and ladders has been adjusted, this could result in some doors not behaving properly so let us know if you run into one!
An issue where levers could get stuck in the down position has been fixed.In some cases your current open interface would close when it shouldn't. This has been fixed.
Some incorrect object interactions at Mage Bank have been corrected.A bug with the Kalphite Queen (heheh "bug") where she wouldn't respawn has been fixed.
Some droptables were incorrect and have been adjusted accordingly. Please keep reporting these in our Discord channel ASAP!In some cases thrown items and arrows would visually show an incorrect amount when your inventory was full. This has been fixed.
It is no longer possible to safe-spot the King Black Dragon. It has been updated to its 2005 combat style (It was using the RSC/2004 style before)Firemaking had an incorrect ignite success rate, this has been corrected.
Object interaction logic has been improved.Some objects in Yanille were missing their proper interactions, this has been corrected.
The success chance for thieving was incorrect and has been corrected.In some cases the Ring of Wealth was not activating when it should've.
It is no longer possible to charge orbs over long distance.Back end player save security and logic has been improved.
Monster aggression has been reworked.Idle log out has been reimplemented, you can toggle it on/off a the Lumbridge guide.
Sheep flee logic has been adjusted.Some agility shortcuts have been moved over to the new agility system.
It is now possible to take the axe from the stump in Lumbridge.The way sounds were handled for various spells has been adjusted.
Dragon Scimitar now has its correct sound effect when performing a special attack.Some incorrect info in the skill-guides have been corrected.
Collision for object interaction has been improved.It is no longer possible to block barrows brothers with other barrows brothers.
An attempt has been done to fix the infamous Falador wall visual bug.Private messaging message formatting has been improved.
Curries are now consumable as intended.The teleportation location for Edgeville has been relocated.
Inconsistent healing amounts with blood spells has been corrected.It is no longer possible to enter West-Ardougne through the doors.
A bug where ice spells could infinitely freeze you has been fixed.Zamorak brew was not doing the correct damage when consumed.
Some code for doors getting stuck in an "opened" state while closed has been adjusted.An incorrect message with the Ring of Life has been corrected.
Saniboch has its price reduced to 25k.The lock-pick door in East-Ardougne has been fixed.
An issue where the ring of life did not consistently teleport you out has been fixed.
A bug was fixed where it was possible to open your bank while moving away.Some changes are made to entity collision, test it out and leave feedback in our discord!
The Wilderness Agility Course has its logic rewritten and is now using the updated Agility system.A visual bug with item weight where it would display incorrect amounts has bee fixed.
The RNG back-end system has had a rework.The ropeswing at Feldip hills was not working correctly, this has been fixed.
A bug with bind/freeze spells not freezing consistently has been fixed.Most production skills have their back-end tick system adjusted
It is no longer possible to pickpocket entities while they're in combat.A bug has been fixed where it was possible to woodcut even though the tree was cut down.
Diango is no longer offering dance lessons.A problem with inconsistent healing from blood spells has been fixed.
You can no longer instantly attack after you have killed an entity.The players online interface has been given some tweaks.
A timer inconsistency with cooking has been fixed.Some minor improvement to large npc pathfinding has been made.
An inconsistency with monster aggression has been corrected
A bug with the Barbarian outpost agility course has been fixed.Some areas like the Falador shortcut and Basalt rocks are using the new agilty system.
A bug where some staircases were not working has been fixed.In some cases your autocasting spell would get unintentionally reset. This has been corrected.
Some back-end logic for the Mage Arena minigame has been rewritten.An issue where your game would crash when changing areas with ladders and stairs has been fixed.
A debug message when you used the charge orb spell has been removed.Some typos and wrong information in the skill guide has been corrected.
Smithing steel nails now gives the intended amounts.
Telekinetic grab has had its logic improved.Ground items should no loger have a visual bug where it would show duplicates.
Packet send/receive logic has been improved. Overall responsiveness has been improved by this.The Mage Arena mini-game logic has been improved.
The players online interface now displays the colors in level difference. The same when you right-click a player.An improvement has been made to pathfinding, should have less of a "tango/dance" effect.
The Crystal chest has had its logic improved. The rewards are also as accurate as they were in 2005.Random events have their logic changed.
Jiminua in Karamja will no longer try to sell you Wilderness team capes.The healing effect on Blood spells was not healing the amounts that were intended. This has now been corrected.
Bone burying logic has been improved.A visual bug where high amounts of a non-stackable item would show as one has been fixed.
NPC Aggressision logic has been improved.
Fixed a bug where ranged animations would not play randomly.Added a hit splat delay when using the dragon dagger and magic shortbow special attack to be in line with 2005.
A combat ability system for npc's has been added, the first npcs with an ability are the monks at the Edgeville Monastary!A start has been made to the back-end Agiltiy rework, most obstacles at the Barbarian Outpost Agility Course are already using the new system.
Removed an incorrect message when you did not have the required level.A bug where some pick-lock doors would path you into the wrong directions has been fixed.
Aggressive random events now despawn after not interacting with them for long enough.Rasool the Wandering Merchant has been added.
A bug where multi-spells would not multi-cast has been fixed.
Ranged experience was not giving the 4.5x xp it was supposed to. This has been fixed.A bug with shield halves not interacting properly with anvils has been fixed.
You can no longer pickpocket while in combat.High alchemy timers have been adjusted to their proper timings.
Dark mages are no longer aggressive when they shouldn't be.Some spears had incorrect attack animations, this has been fixed.
Barrows has had its droptable adjusted, it was hit a bit hard so we cranked it up a little.Some minor bugs were addressed.
Cats have gotten a small rework, you can now also dismiss them.Random events no longer give you the ability to afk.
Barrows is no longer afkable and now requires 5 brother kills.Barrows had its droptables adjusted.
A bug that made the purple partyhat very rare has been fixed.Karils crossbow and bolt racks have had their configurations properly added.
A glitch that made you unable to use teleportation jewellery has been fixed.Fixed a glitch that made you able to indefinitely attack with the wolfbane.
The strange plant often spawned without any stats, this has been fixed.A way to duplicate the strange boxs' reward has been fixed.
Shadow warriors have had their droptables adjusted.A typo has been corrected with antifire potions.
You can no longer interact with certain entities through walls.Fixed a bug where some NPCs could trap you, making you unable to move.
Objects transforming into strange objects has been fixed.You can now sell noted items to shops like intended.
Canifis now has a general store.Some adjustments to the staircase algorithm have been made.
A typo with the Splitbark Wizard in the Wizards' tower has been corrected.Claws are now two-handed like intended.
The weaken spell now uses the correct runes.A fishing spot spawn in Mort myre has been relocated to the proper spot.
The Myreque shortcut is now available to use.Rock cakes are now working as intended.
The Drunken dwarf random event now despwans when you die.Dragons were making an incorrect sound, this has been fixed.
The incorrect Duradel spawn in Canifis has been corrected.Random events should no longer spawn in inaccessible places
Are you in our discord server yet?
If not you can find it here:
AFK logout timer has been removed.Fixed a bug where randoms didn't force close interfaces.
Stairs in the Tree Gnome Stronghold will no longer put you out of bounds.The Kalphite Queen's range attack will no longer be stuck in the air.
An improvement was made with the pathfinding towards enemies in combat.Strange fruit now restores 30% run energy like intended.
You should no longer incorrectly get a message that you're account is already logged in.Random events now happen every 20 minutes and will not happen while AFK.
Energy and Super energy potions now restore run energy.The prayer drain rate logic has been rewritten.
The Cosmic altar no longer teleports you into the black hole.You can now fill up your druid pouch and use it against Ghasts.
The mage arena no longer disconnects you.An issue has been fixed where you couldn't alch some items.
Troll Generals have had their spawn locations updated, and stats.
Carried weight has been added.Run energy formula has been redone.
NPC Collision logic improved.Fixed some trapdoors putting you out of bounds.
Fixed an issue with Superheat Item while superheating steel.Obstacle pipe and Climbing rocks no longer "stuck" you.
The game server no longer thinks you're logged in while you are not.Rune shops have been updated.
NPC Collision logic improved.Items/doors shouldn't spawn on wrong height levels anymore.
Random events spawn less frequent.
Trapdoors shouldn't move you to the wrong locations anymore.Object/NPC interaction now uses a new system.
Trapdoor logic improved.Some incorrectly opening doors have been fixed.
Cabbages now heal the correct amount.Rogues' den is now accessible.
Silver sickle(b) now appears correctly in the weapons tab.In some rare cases rocks wouldn't appear as respawned. This has been fixed.
You can now climb over the broken fence at the lumber yard.Darren has closed shop.
Eblis sells you an Ancient staff.Sir Tiffy Cashien now sells Initiate armor.
You can now interact with the barmaid in Falador.Random events now require you to have free inventory space.
Drunken dwarf no longer gives you coins.The XP Lamp experience rate has been increased.
Mining no longer takes longer than intended.Doors should now appear open when they are open.
West Ardougne is now accessible again.
The Kalphite droptable has been adjusted.You no longer attempt to pick up logs from the ground while trying to light them.
The random events now all work like intended!Fixed imps teleporting too often.
Zanaris now works like intended.Fixed a bug with the Kalphite lair not being accessible.
Fixed some staircases moving you to the wrong location.Fixed a bug where doors wouldn't open.
You can no longer exploit monster aggression.The H.A.M. trapdoor no longer tries to get away from you.
Imps should no longer teleport inside unreachable areas.Firemaking logic has been improved.
You are now able to charge uncharged orbs.Random event logic has been improved.
You can no longer speed up mining by spamming.Fixed a bug where some ladders placed you incorrectly.
The players online list no longer has gaps.
The chat system has been improved allowing special characters to be entered.Fixed a bug where private messages would not be delivered properly.
The logic for the smithing interface has been improved, and now works like intended.There was a bug with fishing where it would let you fish faster than intended.
You are no longer facing south for other people if they haven't seen you yet.The projectile logic for tele-grab has been improved.
In some cases you were unable to take items from tables. This has been fixed.Fixed a bug where you couldn't use the brass key on the door towards Hill giants.
Some doors were unable to be lockpicked. This has been fixed.Fixed a problem with clay making.
Wilderness levels for underground now work like intended.The client now has an icon.
Father Lawrence no longer sells items.Father Lawernce no longer switches your spellbook. This is now done by going to the Jaldraocht Pyramid in the desert. (Shortcut at the back of the pyramid unlocked)
The starting location is now in Lumbridge again.The starter kit has been changed to be like the 2005 starter kit.
Teleports are no longer free.Paddewwa teleport no longer teleports you to Varrock Church.
Players command now displays a list with player names.You were unable to complete the Restless ghost quest, this has been fixed.
The dragon spear could stun-lock you, this has been fixed.You can now set all statistics but at a maximum of 550 levels total.
The dragon longsword and spear are now in Darren's shop.Mithril seeds would permanently plant flowers, this has been fixed..
All emote animations are now working.
Manual and Rules & Security links in the navigation bar have been added.Players were unable to interact with Shantay, this has been fixed.
Fixed a bug that made Kolodion turn into a mine cart.You were occasionally able to walk on mined rocks, this has been fixed.
The H.A.M. hideout is now accessible.Fixed a bug that made you continue to gather, even though you walked away.
Willow trees in Draynor village can now be cut.Special attack logic has been improved.
Some sounds were not playing, this has been fixed.Report abuse logic improved.
Fixed a bug that would make Poison hit you when already dead.
Starter GP was raised to 150kPvP farming exploit has been fixed.
Shop stock was not updating for other players viewing the same shop. This now works the way it should.It was possible to duplicate random items, this has now been fixed.
The magic spellbook now appears for new created characters.New accounts found themselves unable to teleport, this has now been fixed.
Father Lawrence now offers a short miniquest for some extra starter coins.Some extra members items were added to Darrens shop.
The freeze duration for ice spells was incorrect. It now works as intended.
Darren has opened shop in Varrock Church for your P2P item needs.Father Lawrence now has the ability to switch your magic spellbook.
A bank chest has been added in the church.
Magic projectiles now have their proper timings, speeds, and tick.Doors giving the "members" prompt when they shouldn't have been fixed.
Cooking no longer disconnects you.
Some combat improvements were made. Think of things like timers, ticks, etc.
Mobs can no longer walk through random objects when they shouldn't.The duplicate bronze kiteshield was removed from Cassies shop.
Removed the sliding piece from General stores.Fixed where entities would get stuck in the death position.
The shop assistant in Karamja now opens the shop like intended.The "Climb up or down" option is removed from the stairs dialogue.
The "Use" option on bank booths now initiates the Banker dialogue.